But as a budget indie title, it inevitably falls short of those titans of the early 2000s, while some of its more old-school ideas fare less well in the year 2021.Īt least Nebuchadnezzar can rightfully claim itself the most ancient of ancient city-builders, catapulting players all the way back to the primordial bowl of civilisation, Mesopotamia. Nebuchadnezzar aims to evoke that style of city-builder, and in many ways it succeeds. Developed by Impressions Studios, these games are not merely about the pragmatics of city-building, they’re about the concept of civilisation itself, exploring pivotal moments in antiquity when humanity shifted away from living as scattered tribes into large, centralised, interconnected metropolises. Yet while all the aforementioned games are great, none of them capture the spirit of the high-watermark of the genre, namely Caesar III and Pharaoh. Cities: Skylines and Blue Byte’s Anno 1800 are two of the best city-builders around, while games like Factorio and Dyson-Sphere Program offer more industrially focussed versions of the city-building premise. Like so many other genres left by the wayside in the mid-2000s, city-builders have enjoyed something of a resurgence in recent years.
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